The whole EPGP system, as mentioned, is about priority. The person with the highest priority is the person that gets the loot.
We use a priority system primarily based on role and membership status with EPGP handling tie-breakers. Here's a breakdown in order of priority:
| # | Status |
| 1 | Member, main-spec |
| 2 | Member, off-spec or side-grade |
| 3 | Non-Raider, main-spec |
| 4 | Non-Raider, off-spec or side-grade |
| 5 | Alt |
| 6 | Recruit, main-spec |
| 7 | Recruit, off-spec or side-grade |
| 8 | Guest (non-guilded) |
Typically most or all of the raid will be in the first two categories, so EPGP values play an important role. Priority in EPGP, in a simple way, is taking points you earned through your efforts (EP) and dividing them by the value of the loot you have already received (GP). If you get lots of loot, your priority goes down, as your GP will be higher. If you participate in every raid, your priority goes up, as your EP will be higher. If you do both things, your priority will stay largely the same. Unless your GP is at the floor, decay will have ZERO IMPACT on your priority as both EP and GP decay at 15%. Since the priority is calculated as a quotient, taking 15% off both values means priority does not change due to decay. Let's see what happens with some actual numbers
| EP | GP | Priority | |
| 20000 | 10000 | 20000 / 10000 = 2.0 | Starting values |
| 17000 | 8500 | 17000 / 8500 = 2.0 | Raid started, decay happens, priority is the same! |
| 20000 | 8500 | 20000 / 8500 = 2.35 | Boss dies, 3000 EP is added, priority goes up! |
| 20000 | 10960 | 20000 / 10960 = 1.82 | You get an item worth 2460 GP, priority goes down! |
To achieve membership status, you need to earn 150,000 EP and keep your EP at or above that level. Promotions to membership status are done at the end of raid.
Your EP and GP increase based on effort and gear, decay 15% every raid to prevent inflation, and the loot goes to the person that 1) wants it and 2) has the highest priority. Alts, off-spec, and side-grade loot are covered in more detail in the "Off-Spec" section.
To help you keep track of your EPGP and Priority, we recommend using the following mod: Epgp (DKP Reloaded) [Curse.com]
Not enough detail? Read this: http://www.epgpweb.com/help/system
We award EP for a variety of events. Some of these events have fixed values while others are at the discretion of the officers in raid.
| EP Value |
Reason |
Requirements |
| 10,000 | Show up to raid on time |
You must be in the raid, on location, ready to pull at the start of the raid. |
| Varies | Kill a boss |
Killing a boss awards a variable amount based on difficulty and progression level. |
| Varies | Progression raiding |
Spending time working on a progression fights awards a variable amount based on time spent and progress made. |
| Varies | First Kill |
Killing a boss for the first time awards a variable amount based on difficulty. |
| Varies | Feat of Strength |
Going above and beyond such as undermanning an encounter or one-shotting a series of bosses for the first time awards a variable amount based on difficulty. |
In an effort to keep progression as the most valuable raid from an EP perspective, EP given out for progression fights will be higher than that of simply killing a boss to reward putting in effort on progression nights which usually involve more consumables, repair bills, and less loot.
EP and GP will decay at 15% per raid at the start of every raid. GP has a floor to prevent huge skewing of the priorities values.
The lowest GP anyone can have is 999.
In order to receive loot at member status, you need to maintain a 150,000 EP value, which isn't that hard, even for new members. All guild members will decay, whether or not they are in the raid. This serves to keep hoarding in check, and also keeps those that don't take any loot from constantly gaining ground in priority.
If we notice issues that are hampering progression, we will enforce penalties to discourage disruptive actions. This list will hopefully be very short as we expect everyone to be generally responsible about other people's time in raids.
The current Penalties are:
| Penalty | Reason | Requirements |
| -10,000 EP | Leaving raid (first two hours) |
This penalty will be assessed if you AFK out/disconnect for more than 15 minutes or simply leave during the first two hours of the raid. |
| -5,000 EP | Leaving raid (second two hours) |
This penalty will be assessed if you AFK out/disconnect for more than 15 minutes or simply leave during the third or fourth hour of the raid. |
| +1,000 GP | No call, no show |
This penalty will be assessed if you fail to show up to raid at all and don't notify an officer or post on the forums of your absence before the start of the raid. Non-raiders and retired veterans are exempt, but recruits are not. |
At the officers' discretion, certain raids will no longer utilize EPGP. For certain content there may be one piece of loot that is highly sought after. For those specific raids (e.g. Dragonspine from Gruul's) EPGP may be used on that item to ensure that the most appropriate person gets this elusive gear. We ask for understanding in those types of matters, as we only seek to make Dilution as strong as possible, while still being even-handed.
We may run progression-level raids on off-nights where there are 25 people on for alts. If we decide to raid on offnights, we will NOT be decaying for that raid and will NOT award EP.
When an item drops the master looter will announce the drops.
They will link the item up for "purchase" and announce it in a raid warning message. Anyone who wants it may request the item. To request an item, follow this template:
That is pretty self explanatory: You announce to the raid if you want the item. Say "me" for main spec, "off" for off spec, "side" for side grade, or "alt" for alt character. The master looter will check your priority against others that want the item and award it to the person with the highest priority as explained in the first section.
Dilution does not specify class preference on loot. If you can equip it and use it for your role, you are eligible to take items. Up to this point, we have had no issues with people only purchasing the loot that they need and are willing to pay for. We hope to never have to worry about classifying loot with regards to specific classes and spec preference (e.g. combat rogue vs. mutilate rogue or frost mage vs. destruction warlock). We hope to have responsible and reasonable raiders that won't force the issue.
Crafting patterns that drop will first go to designated guild crafters. Afterwards, it will be free-rolled among other raiders (members only) that can use the pattern. If the pattern is Bind on Equip, the officers may elect to put it in the guild bank.
Crafting materials will be placed in the guild bank and distributed either by GP, live auction, or fixed price as determined by the guild leader.
Any gear with the resilience stat is designated as a PvP item and will be free rolled.
Legendary items will be distributed by loot council and determined prior to the item dropping.
Guildies may use gathering nodes in the instances, but epic items looted must be traded to the designated "gem collecting officer" ASAP.
Bind on Equip items of high gold value may be restricted to main spec raiders only as the discretion of the officers to help fund the guild bank.
Non-gear related items such as loot bags, gem sacks, novelty trinkets, and mounts are free-rolled to members only.
Obsolete gear is free-rolled to anybody equally, members, alts, recruits, guests, etc. If you need a gear piece that is being free-rolled (main character and main spec only), you can opt to spend GP.
Alts will share the EPGP of their mains which means that loot received on your alt will affect your main's priority. In order to keep this in check and allow people to gear alts, gear will only cost 10% of the normal GP cost for alts.
The 10% price applies to off-spec loot. Raiders are designated in one of the four roles: tank, melee dps, ranged dps, or healer. To qualify for off-spec, the loot must be tailored for a role other than your designated role. Gear with ambiguous stats that could be used for your main role as well as an off-spec role will be treated under the assumption that it will be used for your main role. This determination is up to the discretion of the officers in raid. Single-role classes (rogues, hunters, mages, warlocks) do not qualify for off-spec.
A 10% price applies to side-grade loot. To qualify for side-gride loot, you must currently use or carry on your person an item of equal or higher item level value (iLvl) that is used by your main role. To qualify a ring or trinket as side-grade, both of your rings and trinkets must be of equal or higher iLvl. To qualify for a generic tier token as a side-grade, you must have at least the minimum number of set pieces of equal or higher iLvl that will grant you the maximum set bonus AND the you must have gear of equal or higher iLvl for the slots where you're missing tier pieces.
For example: iLvl 264 T10 gear has 5 pieces (chest, helm, shoulders, pants, and boots) and a maximum set bonus for 4 pieces. To qualify for side loot, at minimum a player will need to have at least 4 different iLvl 264 set pieces and an iLvl 264 item in the 5th slot.
If the winning bid is a side-grade, the player must stand next to the master looter for gear inspection to qualify for the side-grade price.
If you are in the raid, you will earn 100% of the points the raid earns, but only if you remain in the raid.
If you're being asked to sit out, you must stay in raid to continue earning EP and leaving the raid will assess the penalty. You may go offline or play on an alt as long as your character remains in raid.
If you are unavailable when asked to come in from sit out, you will be removed from the raid and assessed the penalty. You can mitigate this by leaving contact information with an officer (e.g. a phone number) so you can safely leave the game and vent to go watch TV or play another game.








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